Software Engineer at EventDynamic
Bachelors in computer engineering from Texas A&M University.
Minor in Japanese.
Developed backend APIs for a ticket sales dashboard application and scheduled jobs that distribute, synchronize, and price tickets on many 3rd party integrations
Wrote SQL queries to interface with our APIs as well as updating schema and populating data in our Postgres database
Worked with a designer and team members to create new features for our web application in React
Develop C and C++ software models for F-16 flight simulators.
Create GUIs that emulate flight models and tools to help in development and testing using C++/gtkmm and Python/PyGTK.
Assist in improving the agile process through planning and scrum master duties.
Software developer at the Texas A&M LENSS lab.
Created a Node.js server on AWS for brokering MQTT messaging for remote devices and logging with MongoDB.
Updated previous C++ Arduino code to add features, improve reliability, and increase readability.
Provided solutions to a variety of IT issues for company employees.
Acted as technical support for customers taking online courses.
Electives:
Stats site that collects data from the League of Legends API on clash tournament games.
Search yourself to see what you need to focus on or search your opponent to capitalize on their weaknesses.
Using Next.js
Clicker game set in the world of RuneScape. Written in JavaScript using the Phaser game engine.
View Project | Play Game
Attendance tracking product and service that allows students to swipe/scan in using their students IDs and automatically be logged for attendance in the ongoing course.
Device: RaspberryPi in 3D printed case with RFID and card readers running a react electron app
Class management website for professors: react webpage
Backend API: node.js and SQL
Game made in the Chillenium 48 hour game dev jam. Save your fellow bananas from captivity while avoiding any gorillas.
Written in C# using Unity.
Users can subscribe to other users and write/read posts which will display in real time. Users and their data are automatically distributed between all available servers to maintain stability.
Written in C++ using gRPC.